Variables that can be stored so arguments can be passed from command to command.
How would you want to set and update variables? As part of a trigger firing? In a special Variables page? Both?
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Anonymous commented
Yes, the client is very close to usable on mobile but without variables I still can’t play on it.
This client would be perfect if it had Lua support and complete programability on all buttons (sw is swim on my mud so making alias sw=down is going to get me kiled).
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Леонид Рябоштан commented
Will it be implemented?
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Tore L. Tangen commented
Both
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Anonymous commented
This is good, but what you really want for full customisability is LUA or PERL scripting support... as part of aliases and triggers then you can do anything.
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Brandon commented
A definite must. An example from cMud:
#alias {h %0} {#variable hunted1 %0}
#alias {m} {murder @hunted1}Typing 'hunt John' would set the variable to John.
When I see John in the room I type 'm' and enter.
Murder John would be the command executed to the mud.Variables are important because you hunt changes so often (hence, variable).
Also variables can be used for food items, water, containers - all these things change over time.Thank you very much.
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Anonymous commented
Has this idea been shelved? I love this app, but I really need variables for my spellcasters to be able to use this app. In other clients I build triggers and aliases that fire differently based on variable values. I cannot request this feature enough! Please implement variables!
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Nathan commented
Variables saved through aliases would be especially useful. Also keybinding would be nice.
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Anonymous commented
Stored variables is a must for me. Would also need to be able to compare variables (if then logic etc). Tick timer would be great also
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Anonymous commented
I agree with Maestro. Being able to use it from its own page, trigger (not so important for me) or alias would be best.
I'm thinking of an alias such as "t $1" would do something like "$1 = $v1" so that "t rat" would set the variable $v1 to "rat". Then I could set another alias to do something like "kill $v1".
I mostly recently come from a lua background in coding a good system (Mudlet) so I'm not sure how complex you can get.
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Anonymous commented
After thinking about it a bit more, a separate page would be nice too.
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Anonymous commented
Definitely as part of a trigger or alias. Here's a specialized example: In my MUD you can track a target which allows you to automatically move one step in that direction. So if I want to keep tracking something, I would want to store the target and keep recalling the alias over and over until it's found. I'm really liking the strings I can pull from the text so maybe something like this would work: "track $target" would store the target as the variable $target until another command replaces $target. I hope I'm making sense!
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Anonymous commented
Am I the only one who would use this feature or is it already implemented and I've missed it? I used stored variables in all of my clients. I think this is the only missing feature for me.